Misadventures in GameMaker Studio 2

Recently I’ve had a few ideas for games I would like to make, and with so many tools available to help you make games I wasn’t sure where the best place would be to begin. To help me decide I thought of a simple puzzle game I could create which would help me get an […]

How should I unit test?

Ideally, you should be following TDD principles, if you’re not familar with them then I recommend watching the following video from Uncle Bob. TDD can provide instant feedback on whether or not the code you’re writing is doing the correct thing, which can be very useful particularly in complex applications that are hard to test […]

What should I unit test?

Knowing what to test is difficult, but the important question you should always ask yourself is; “Am I just writing this test to increase the code coverage?” If the answer is yes, then chances are that test isn’t adding any value. Let’s look at an example I like to use; Here we have a custom […]

Why write unit tests?

This post is the first in a series on the why, what and how of unit testing. It was originally going to be a single post but there was so much I wanted to cover it didn’t seem right to do it as a single post. For this post we’re going to look at why […]

The Sound of Alexa

A fortnight ago I was lucky enough to attend the amazing HackSheffield and I can honestly say it was fantastic! Everyone had brilliant ideas and watching the presentations at the end was great fun, so much creativity! Some of the apps that were developed made use of Alexa and the Echo which Amazon brought for […]

Remote Debugging with IntelliJ

Sometimes it’s not possible to debug your code locally in your IDE of choice, sometimes you will need to debug remotely but how do you go about it? Assuming that you’re using IntelliJ (Eclipse is not that different incidentally) then here’s how; Go to Run > Edit Configurations. From the menu click + for a […]